At its best, a game can do anything a movie, TV show, or novel can do. But a game can go further. It can engage its audience like no other genre of literature. It can call its audience out of the darkened stalls and up onto the stage. A game can challenge its audience, demand that they think and decide and act. A game can show the consequences of those actions. A game can tell a unique story for each player, one which resonates and evokes surprising emotion.
For all of these reasons, The Elder Scrolls V: Skyrim is one of the greatest games ever made. Amazingly, the developers of Skyrim, Bethesda Game Studios, have shared the tools they used to make their game.
I've set for myself the goal of telling a story - an epic story about the human condition - by using Bethesda's tools to modify, and expand upon, Skyrim.
This blog is about telling stories. My first story is called "The Forgotten City." It is a story that is very dear to me, and I hope you enjoy it.